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Martes, Hunyo 5, 2012

Sony Vegas Pro 11 Free Download


Vegas Pro 11 can use your system's graphics card instead of its CPU to accelerate certain playback and rendering functions. Altogether, 36 video effects and 10 transitions, as well as output rendering, are GPU-accelerated; in contrast, Vegas Pro 10 accelerated a single function. Sony claims that Vegas's GPU acceleration can speed output rendering by as much as a factor of four, depending on the type of project involved, the effects and transitions you use, and your system and its graphics card. If your system has a puny CPU and a powerful graphics card, for example, you might see more improvement than if the quality of those two components were reversed.
Your graphics card must support OpenCL (Open Computer Language), but such cards are now pretty common, and you can buy them from either AMD or Nvidia (Adobe Premiere Pro CS5.5supports GPU acceleration only with Nvidia cards). Your system must use a graphics driver that supports it, too. This requirement led to an odd glitch in my testing: I discovered that my graphics driver, even though it was only a few weeks old, caused Vegas not to offer GPU acceleration. I had to dig around on Nvidia's site to find an even newer driver; and though it wasn't listed as the recommended driver, it enabled the option for GPU acceleration once I installed it.
I set up a 15-minute timeline with several high-definition video clips, and then I added a ridiculous number of effects and transitions, but I made sure that they were all GPU-accelerated ones (Vegas groups them in folders, but they are otherwise unlabeled as such). My system--a three-year-old dual-Xeon workstation with 8GB of RAM and an Nvidia Quadro FX4800 graphics card--rendered the project to Sony's .MXF format in 1080i in 2 hours, 20 minutes, with GPU acceleration disabled. With GPU acceleration switched on, my system finished the job in 1 hour, 50 minutes--an improvement of half an hour, or about 21 percent.
I then tested a small project and some test files that Sony provided, and I saw speed improvements of 19 to 54 percent, depending on the output format I chose. Though none of these results approached the maximum 4X improvement that Sony claims, the speed gains were substantial and noticeable, and different projects may produce better results. Still, in my experience, Adobe Premiere Pro's GPU acceleration is more effective at this point.
Enabling GPU acceleration has some lesser but still useful additional benefits, including the ability to display high-definition clips in Vegas's monitor at higher resolutions and to scrub the timeline more smoothly.

Sony announced Vegas Pro 11 on September 9, 2011, and it was released on October 17, 2011. Updated features include GPGPU acceleration of video decoding, effects, playback, compositing, pan/crop, transitions, and motion. Other improvements are to include enhanced text tools, enhanced stereoscopic/3D features, RAW photo support, and new event synchronization mechanisms.In addition,Vegas Pro 11 comes pre-loaded with "NewBlue" Titler Pro, a 2D and 3D titling plug-in.
Unlike previous versions of Vegas Pro, version 11 does not support Windows XP.

Vegas Pro 11 provides an efficient, intuitive and integrated content creation environment for video and broadcast professionals. Now featuring GPU-accelerated performance with OpenCL -supported devices, Vegas Pro 11 powers through video processing and rendering tasks with ease. With innovative stereoscopic 3D tools, broad format support, unparalleled audio control, and GPU-ignited effects processing and rendering, the Vegas Pro 11 collection streamlines your workflow like never before.
What's new in this version: Version 11.0 Build 682 fixes a crash that could occur opening certain FLAC files.

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